(Very primitive) experiment in creating a material of the human body in Unreal Engine 4, then applied to a 3D chair.
This is an extension of my earlier experiments in distorting the human body into an object, in an attempt to find the point at which a human becomes an object. Reducing the human to a material, a texture to be applied to an object alters the perception of the body as a purely human attribute. Equally, giving an object the ‘skin’ of a human alters what made it an object in the first place.