As a possible output for my current MA project I’ve been thinking about a digital animation based on the objects I have been creating. Initially I contemplated an animation where the mouth moves in a more realistic representation, however I feel this would ground the work too much in the human when I am attempting to find the translation to object. Thus the exposure of the material would be a better way to approach this, animating a material rather than the object would highlight the blurring of the border between the natural and the machine. So I am proposing to view this as a form of experiments in texture, metal, marble etc, and then animate the breaking/manipulation of these.
I have started by doing an initial animation test in blender (as this is something I haven’t attempted previously). This uses the mouths I have been creating and distorts and stretches it as if it is elastic. There’s much further to go with this, but the initial test confirms the effect would compliment my project.