Linking back to an experiment produced as part of Project 2 I explored the use of physics simulation in Blender in order to animate the mouths and tentacles. The three experiments here give the tentacles the materiality of rubber, of a plasticity to be shaped, and the mouths retain the effect of a hard shell. Then different ways the rubber tentacles can be manipulated or manipulate the hard shell of the mouth are explored through dropping a tentacle onto the mouth, the tentacles within the mouth falling but the mouth remaining static and both the tentacles and mouth falling simultaneously. Each of these affect each other in different ways and produce some interesting results, mostly the fragility of the rubber material of the tentacles is exposed as no match to the hard shell of the mouth. The rubber still retains a sense of viscosity, continuing to stick to the face even under serious deformations. Viewed from the perspective of the voice you can begin to see the mouth being a harsh exterior, cutting up the voice and causing a rift in its intensity.