Visual Interaction
The face, the eyes, the expression are all elements we connect with. They are the external markers of humanity, we understand them, interpret them; we form an initial bond with them above all else. Projecting humanity back on to the object to re-introduce the warmth of the human. The original face of the human is projected back onto the object, moving to look left, right, up and down in sequence. This can then be interacted with using gestures through a leap motion to control the direction the eyes are looking, creating a responsive effect that appears to understand and interpret action.
Communication Interaction
Humour, sarcasm, agitation, antagonism, kindness. These are aspects of humanity considered as the basis of human language, how we communicate and build relationships. Fed by a motion sensor to an Arduino Uno fitted with an LCD display shield, the object can communicate with you. The motion sensor triggers the Arduino to display comments, questions, statements, facts and interacts with the people in its surroundings. It displays elements of wit, understands sarcasm and even attempts to antagonise people with its own opinions.
Heartbeat Interaction
Biological properties that separate animate from inanimate, to have a pulse is to be alive. The object is placed on a bass amplifier playing the rhythm of a heartbeat; creating a haptic interaction where the object can be touched to feel its pulse. Inviting the tactile and exposing the materiality of the object by allowing it to be viewed in a different way through touch.