As part of the JavaScript output to my project I wanted to incorporate animation within the reaction to mic frequency input. To begin experimentation with this I first needed to figure out how to import a Blender animation using an armature to a three.js scene. This involved loading the addon for Blender that allows you to export it as a .json file, which you then load into JavaScript and play the animation embedded within. Initially this proved difficult to even display the animation and then the test became getting it to display correctly (the exporter has a habit of distorting the object and flips the directions). I finally managed to get this to load and play using a simple animation of a tentacle curling up, this looks really effective but the next test becomes more complex animations and then assigning these to triggers.