Research

Thoughts

Meeting with James Field 27/04/2016.

  • To incorporate a screen based output as part of my project – this could be in the form of an animation of facial movement, this does however through up an issue of skills in terms of 3D modelling.
    • Potentially I could look into animation in a non-literal sense, instead taking the inspiration from process and material I have been exploring theoretically.
  • For my hand-in for Project 2 I can prototype the final realisation
    • Developing this further in Project 3 to show clear development
    • Producing 3 x printed heads and voice input/output initially – testing materials and finishing
  • For the audio aspect of the choir I would need 1 input split into 3 outputs
    • Possibly using 1 computer?
    • Using processing – tapping into an external mic and then coded to alter the pitch
    • Multiple output issues – the need for each speaker to have a different pitch
      • Synthesiser
      • 5.1
      • Check with David McSherry/ Craig Bratley
    • 1 input > 3 output
      • Mixing desk
      • Manipulate
      • Expand
    • Guitar pedels/ vocoder – raw and in the moment effect
    • Ableton Live – real time signal processing software

Following on from this I spoke with David McSherry regarding the audio component and he advised it would be just as easy to create 4 outputs from 1 input, using 2 computers. The computers would then have software that can output a different pitch to each individual speaker.

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Experiments

Experiment in Texture Animation

As a possible output for my current MA project I’ve been thinking about a digital animation based on the objects I have been creating. Initially I contemplated an animation where the mouth moves in a more realistic representation, however I feel this would ground the work too much in the human when I am attempting to find the translation to object. Thus the exposure of the material would be a better way to approach this, animating a material rather than the object would highlight the blurring of the border between the natural and the machine. So I am proposing to view this as a form of experiments in texture, metal, marble etc, and then animate the breaking/manipulation of these.

I have started by doing an initial animation test in blender (as this is something I haven’t attempted previously). This uses the mouths I have been creating and distorts and stretches it as if it is elastic. There’s much further to go with this, but the initial test confirms the effect would compliment my project.

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Research

Simon Starling

On Saturday 23 April I visited the Simon Starling: The Grand Tour Season 2 exhibition at Nottingham Contemporary, this was a collection of Starling’s major work over the years presented through the gallery space. Most of the works are based on lost histories of manufacture, with them featuring either materials or processes directly related to this. This very process led approach is interesting when considering my project work where the process/materials have dictated the aesthetics. One of the most striking pieces of Red, Green, Blue, Loom Music (2015-16), this featured and highlighted analogue technology that has anticipated digital systems. The main piece was a piano which seemingly played itself fed by music box style drum of perforated pianola paper with the notes punched into it. This was extremely captivating in the room and filled the space, creating an atmosphere that gave weight to the process Starling was trying to highlight. Alongside this was weaving and paper rolls where the music score had been translated into woven textile, again this provided an interesting link to my project work exploring the translation of objects and the spontaneous occurrences that come from these.

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Another piece I particularly liked was Recursive Plates (Joseph Wright, The Alchemist, in Search of the Philosopher’s Stone, discovers Phosphorus, and prays for the successful conclusion of his operation, as was the custom of the ancient chymical astrologers, No 2, 1771-1795) 2016. This was from a set of site specific daguerreotypes made of the original painting, the metal plate is displayed on the opposite wall to the original creating a haunting reflection and ghost-like representation. Initially this piece seems lost in the space, but when you look closer and make the connection it provides a clever juxtaposition to the original that requires you to search this out. Again process is the main focus here, with the chemicals in the production of the daguerreotype directly relating to the chemical subject matter of the painting. Forming a modern day homage that both uses experimental processes and forges its own line of enquiry in the space. Also interestingly, while the painting is on display at Nottingham Contemporary another daguerreotype is in its place at Derby Museums.

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Research

Meeting with Jamila Faber

On Sunday 17 April 2016 I visited my friend Jamila in Leeuwarden (The Netherlands), Jamila is a musician, writer, poet, performer and has been a sounding board for much of my project. We met up to talk through the voice aspect, how I might record and output the voice live whilst also pitch changing it to achieve my desired effect. Jamila talked me through how I might be able to do this in a more analogue and raw way using either guitar pedals (loop and vocoder) or a piece of software called Ableton. The software is an interesting option as it provides the digital aspect that would fit into the rest of my project, being the digital tool that performs the translation of the human voice, and could allow for the possibility of people interacting with the settings in a live environment.

Jamila also showed me musicians who use the software in live performances, layering sounds and manipulating them in a live setting to create something that feels very in the moment and spontaneous.

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Experiments

The Choir (cont.)

As I was going through the process of translating the human to a 3D model using Photoscan I came across another 3D app called Seene. After testing it, it actually gave some interesting results. The models produced come out very standardised and capture quite a bit of detail. There is a sheen like quality to the texture, which gives the effect of material or a form of digital fabric that seems to drape over the face. It could be interesting to combine Seene with Photoscan as a representation of the pursuit of the perfect translation, further blurring the boundaries between human and machine.

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Experiments

The Choir (cont.)

As a continuation of the makings of a cyborg choir, I began the rendering process of creating the 3D mouths using Photoscan. This initially proved slightly difficult to gauge how well the software would translate the human mouth into that of a digital copy, at times it saw nothing and others had sections missing or repeated. When it did work the results highlighted how the translation process can produce very different results from the same source, I used my face and took the photos in the same place each time but the final 3D renders each have their own variations and mistakes.

In order to continue the notion of the cyborg I would like to either print the models using metallic filament to communicate the meeting of man and machine bridged using digital tools. Or the models could be printed in white or clear and then airbrushed with metallic paint, this would bring elements of the human back in and perhaps provide a link with the human voice that will eventually be fed through them. If I we’re to choose paint as an option, then this could potentially be decided using digital tools in the creation of either gradients or patterns. The gradient is a digital re-creation of colour and light/shadows in the natural world.

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Experiments

The Teeth .stl

After making the 4 variations of the teeth, altering the tongue into different positions that would have an effect on how the sound of the voice is generated. I then transferred these into .stl files to create solid objects, when previewed in finder these give an interesting effect and a slight otherness when they are seen from an unexpected angle.

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