As a further experiment to create a 3D model of the human I used the 3D scanner available in the AAD workshop space, with the help of technician Kevin Hallsworth we were able to achieve the closest representation as of yet. The process allows you to do several scans of the same thing and then match up points in order the layer all the scans together, filling in missing spaces one scan may have left. The real-time effect of this was interesting as you instantly see the translation from the human to the 3D object, you can also then instantly remove the texture to leave you with the default, creating an otherness that detaches you from the human.
There is also a smaller version of the 3D scanner available, which opened up interesting possibilities for doing live 3D scanning in an exhibition context. Creating an interactive element and the ability to allow people to see inside my processes.
Here is the texture file, again flattening out of the human gives a weird effect where the distortion changes your perception of it: