Research

Project 1 Research Portfolio

29 January 2016 marked the end of Project 1, the culmination of which was gathered together in a research portfolio. This featured my journey so far through my project ‘Human < > Object’, bringing together my experiments and the theories that have underpinned them. I decided to print the cover image on two sheets of acetate, one holding ‘Human <‘ and the other ‘> Object’. A pale peach piece of coloured card was placed underneath them, this was used to play on the idea of skin colour to further bring in the element of the human.

View my research portfolio here http://bit.ly/1PpBSS7

Now on to Project 2.

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Experiments

Interaction Heads

Visual Interaction

The face, the eyes, the expression are all elements we connect with. They are the external markers of humanity, we understand them, interpret them; we form an initial bond with them above all else. Projecting humanity back on to the object to re-introduce the warmth of the human. The original face of the human is projected back onto the object, moving to look left, right, up and down in sequence. This can then be interacted with using gestures through a leap motion to control the direction the eyes are looking, creating a responsive effect that appears to understand and interpret action.

Communication Interaction

Humour, sarcasm, agitation, antagonism, kindness. These are aspects of humanity considered as the basis of human language, how we communicate and build relationships. Fed by a motion sensor to an Arduino Uno fitted with an LCD display shield, the object can communicate with you. The motion sensor triggers the Arduino to display comments, questions, statements, facts and interacts with the people in its surroundings. It displays elements of wit, understands sarcasm and even attempts to antagonise people with its own opinions.

Heartbeat Interaction

Biological properties that separate animate from inanimate, to have a pulse is to be alive. The object is placed on a bass amplifier playing the rhythm of a heartbeat; creating a haptic interaction where the object can be touched to feel its pulse. Inviting the tactile and exposing the materiality of the object by allowing it to be viewed in a different way through touch.

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Experiments

Primordial Soup: A Joint Exhibition

In order to present the work an exhibition became the natural output, alongside Adrian Rowan and Alexandra Taylor on MA Photography we devised Primordial Soup: A Joint Exhibition. As a way to showcase the work we had produced so far and invite others in to the conversation, this exhibition was a natural step. With interactive pieces this output provided the necessary human interaction needed, allowing others to enter in to my research space to play and experiment as I have been doing. The three objects were placed on plinths across two rooms, giving space for each object to be viewed from all angles. Explored from all perspectives. The necessity for users to be able to get close to the objects dictated the layout, the objects are meant to be explored and scrutinised, they demand to be seen up close, touched, experienced. The placing of them on plinths formed a clear path around each object, and as such the rooms became as much a part of the object as the objects themselves. They became self contained spaces where the objects could exist, a parallel space where the beginning and end can intersect in the presentation of the human, the object and the in-between other once the human had been added back in. I sought for the rooms to have an eerie quality, akin to the feeling of discovery in a crystalline cave, to instil this sense of discovery in the user. Inspired by the use of diffused lighting in the display of Vinyl, Terror- & Horror by Camilla Sørensen and Greta Christensen at Röda Sten as part of the Reverberations exhibition, used here to focus you in on the horror in the sounds they were creating. From this the rooms were dark with careful ambient light to highlight the objects within, this worked to display how the materiality of the objects had a sheen and a fragility.

The concept for the exhibition derived from a biological theory to explain the origin of life on Earth, taken by us and re-interpreted as the primordial soup of ideas as the origin for our combined artistic practice. Isolated elements are added to the soup and combine until our art comes crawling onto the seashore and into your experiential space, out of the depths of our creative ocean.

Primordial Soup

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A solution rich in organic compounds in the primitive oceans of the earth, from which life is thought to have originated.

Here we presented the viewer with our soup; the atmosphere of our individual artistic practices, when exposed to the energy of the group, produced an exciting compound of our combined lines of enquiries through various spaces, forms, ideas, media. We accumulated these in our soup, concentrated at a location and within the rooms of the exhibition. The transformation of our individual practices into a unified whole gave birth to a new life.

Our Primordial Soup.

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Experiments

Experiments in 3D Printing (3)

The third 3D print was produced from the model created using Agisoft Photoscan, this is weirdest of the three models and due to the amount of faces in the original mesh it created much more support material. This support material effectively obscures one side of the head, where the features are lost behind it. The overall texture is very interesting, creating a tactile object that people want to touch and handle.

The sense of otherness is very apparent here and creates a break from the other two models closer resemblance to the human. This can perhaps be seen as a more complete transformation to the object, or it can be the representation of the void between subject and object. An in-between state that is difficult to comprehend with from a human perspective. not quite one and not quite the other. Suspended in one part of the multiverse.

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Experiments

Experiments in 3D Printing (2)

The second 3D print produced was from the 123D Catch iPhone app, this model came out better than I expected with the features still pronounced despite the smoother finish of the 3D render. What was interesting here was the strong support column produced at the back of the print and the relatively small amount of support material around the front of the face, this in effect gave a cleaner print than the 3D scanner version.

It is also interesting to see how the two models look very different, but are both recognisable as objects produced from the same original. Perhaps this is a reflection of the translation from the human to the object? If the translation is fully complete would the human be lost, or do traces of the human linger no matter how complete the process?

 

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Experiments

Experiments in 3D Printing (1)

After careful planning I was finally able to begin the process to 3D print the 3D models of my head produced the three different processes:

  • 123D Catch – iPhone app
  • Agisoft Photoscan – Computer software
  • 3D Scanner – Equipment

I continued with my previous idea to print them using clear (natural) plastic, in order to see the process of the printing at play and also the play on words with the term “natural” to describe the colour gave an interesting connection to the nature/digital divide that has been the basis of my previous research practice. As the models each have the back part of the shell missing you are also able to see the inside working, how the 3D printer has created support structure and how the layers build up. I chose to print the models on the low quality setting, again so the process of creation is further pronounced in the finished print. The layers create ridges across the surface, instilling their own topology and showcasing the translation again from human > digital object > plastic object.

The first print was that of the 3D scanner, which took 16 hours in total to print.

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Experiments

My 3D Head (4)

As a further experiment to create a 3D model of the human I used the 3D scanner available in the AAD workshop space, with the help of technician Kevin Hallsworth we were able to achieve the closest representation as of yet. The process allows you to do several scans of the same thing and then match up points in order the layer all the scans together, filling in missing spaces one scan may have left. The real-time effect of this was interesting as you instantly see the translation from the human to the 3D object, you can also then instantly remove the texture to leave you with the default, creating an otherness that detaches you from the human.

There is also a smaller version of the 3D scanner available, which opened up interesting possibilities for doing live 3D scanning in an exhibition context. Creating an interactive element and the ability to allow people to see inside my processes.

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Here is the texture file, again flattening out of the human gives a weird effect where the distortion changes your perception of it:

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Research

3D Printing – Research

Myself and Clive McCarthy visited Kevin Hallsworth, technician who runs the 3D printing software/equipment, on 2/12/15. This was a very useful meeting and we went through what was possible and how I would go about this. I can 3D print the 3D renders I have from 123D Catch and Photoscan as long as they are converted to a .stl file (a solid file) or I can use one of the 3D scanners that creates a real-time render (although this has issues with hair, so a hat may be required). We went through different materials/colours, in particular Kevin showed us examples that used a clear material where you could see the printing process underneath. This works well with my ideas around process, in particular highlighting the moment that one object becomes another or is translated in that of another. The human is translated into the digital and then into the object, equally the material is translated from its original state into that of the 3D object.

There were some obstacles highlighted, particularly that the 3D render mesh would need to be offset slightly and applied to the original in order to create the solid surface the 3D printer can see. This is especially necessary is the 3D render is open, i.e. that it is not a complete object.

The plan is to go back next week and start the process, along the lines of process and translation it would be interesting to print a model from each of the 3 processes I have used so far in my attempts to reducing a human to an object:

  1. Render from 123D Catch
  2. Render from Agisoft Photoscan
  3. Render from 3D Scanner
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Research

Art in the Anthropocene

Reflections on ‘Art in the Anthropocene: Encounters Among Aesthetics, Politics, Environments and Epistemologies’ (2015) edited by Heather Davis and Etienne Turpin

‘The Existence of the World is Always Unexpected’ Jean-Luc Nancy in conversation with John Paul Ricco

This chapter centres around the anthropocentric view that is looking toward the end of humans as a form of species death, however this end has been redefined due to the shift in the technicity within humans combined with the eco-technical ecology the human exists in. This state brings about ‘the equivalency of ends’ (Davis and Turpin, 2015, 85), whereby ends are multiplying indefinitely and simultaneously proving to be substitutable for one another. The chapter continues this line of thought and goes on to refer to the ‘condition of an ever-renewed present’ (Davis and Turpin, 2015, 85), here the present is finite and in a permanent state of renewal as each new living moment is created. This process however exposes the incompleteness of the concept of the present, if the present is constantly renewing it can therefore never be equated to another moment or thing and in essence the present is never present as it is always tied up in its own end. ‘If one wants to speak of “end” it is necessary to say that the present has its end in itself, in both senses of goal and cessation. The finitude of each singularity is thus incommensurable to every other, and therein exists the equality of all singularities – their in-equivalence.’ (Davis and Turpin, 2015, 86).

Ends are further discussed in that originally natural constraints, ‘climate, soil conditions, the size of seas and rivers’ (Davis and Turpin, 2015, 88), have determined the modes of human existence and contributed/been the catalyst for the end. Now the end is predicated by the mastery by human technical activities, ‘steam, electricity, oil, the atom, semi conductors… nanotechnology and genetic modification (Davis and Turpin, 2015, 88), over both the human and the concept of ‘natural’. Therefore there is no idea of a unique object ‘the universe’, there are many ‘multiverses’ becoming together. These multiverses are entangled together where one or more conditions affect in various relations. This notion consequently means there can be no singular image of the ‘world’, relating here back to the ever-renewed present where the multiverses are always becoming and the concept of the present, of a moment where you can see the world as it is, is unachievable as its own end is always-already contained within.

The chapter also briefly touches on some phrases I found particularly interesting:

  • The problematic of ends – the issue where any way in which to speak of the “end of the world” is always preoccupied with “ends”.
  • Kingdom of ends – derived from Kant that is a state of existence where all must choose to act by laws that imply an absolute necessity and to use their fellow subjects as ends in themselves, rather than means to achieving their own end goal.
  • Absence of ends – one of the principle ways in which humanity has confronted this is through art.

Ultimately, ‘The “ends” today are clearly endless.’ (Davis and Turpin, 2015, 90)

 

‘We’re Tigers’ Ho Tzu Nyen

‘Speech is a spell, and words, once ejected into the air, warp the weave of worlds.’ (Tzu Nyen, 2015, 191).

Otherness; otherness of nature, of animals, of speech, is the basis of this chapter. Tzu Nyen discusses these concepts in terms of tigers within the Malay world, how they are perceived and spoken about and the mythology that surrounds them. The tiger is referred to as:

  • Mpu uton (grandfather of the forest)
  • Mpu tempat (grandfather of the place)
  • Datok (grandfather or ancestor)
  • Gop (other person, someone) [perhaps this could be an interesting way to define the new objects I have been attempting as translated from the human?)

The last of these I find the most interesting, suggesting the tiger is ‘other’ as defined from the human. Othering something places it in a realm outside, it creates a separation between the two instances. In fact from previous knowledge of our ecology, from an ethical standpoint, all instances are becoming together and the world is an entangled mesh of the human and non-human evolving perpetually. We can however view this from the perspective as the tiger being ‘of the forest’ and of nature and therefore other to humans, but Tzu Nyen notes ‘never completely or radically so. For it is also kin, bound by blood to humans.’ (Tzu Nyen, 2015, 191). Here the chapter goes further to suggest we much think ‘with the tiger, where thought can be propelled into a realm anterior to the formation to the human mind’ (Tzu Nyen, 2015, 191). Or to put this differently, thought as coming before the formation of the human mind in a linear sense. Anterior here can also be seen as an othering, akin to exterior as the removal of thought from mind, thought is other to human and therefore we can think of the tiger by these redefined non-human perspectives. Taking away the human centrality to the perception of the tiger as a being existing with the forest, with nature, with humans.

The chapter then goes on to discuss notions of mythology, whereby in the Malay world ‘the tiger was believed to live in villages, where the houses have walls of human skin, and the roofs are thatched with human hair. And when crossing lakes and rivers, the tiger can dissolve into the shape of a man.’ (Tzu Nyen, 2015, 194). Tzu Nyen describes this concept as a “weretiger”, perhaps this can also be applied to my project work in the creation of a “wereobject”. The space where objects live in houses of human skin with  roofs of human hair and there is a point, or boundary, at which they cross over and dissolve into a human? ‘To embark upon the trail of the weretiger is to follow through with its line of perpetual metamorphosis and seek in the entanglements of this anthropomorphic but not anthropocentric line.’ (Tzu Nyen, 2015, 198). If we see the weretiger as the object, in order to find the object and trace its path we need to follow through with its perpetual metamorphosis/transformation/rebirth and look for the entanglements of this line, look for the in-between.

 

‘Ecosystems of Excess’ Pinar Yoldas

Here Yoldas discusses the plasticity of our evolved ecology, ‘Today the composition of the oceans is undergoing a dramatic change in which synthetic molecules are taking over… “the ocean has turning into a plastic soup.”‘ (Yoldas, 2015, 359). Our primordial oceans that have been the birth place of organic life, have now been transformed into a plastic soup where plastic waste is causing synthetic molecules to take over. The question becomes, if life emerged/evolved from our current plastic filled oceans, what would this be? My project is perhaps a reaction to this question in the form of a 3D printed plastic human, then adding the human back in to showcase this sense of the plasticity of evolution. Offering here plastic life without humankind.

The concept of the Plastisphere, defined by ecosystems that have evolved to live in human-made plastic environments, is interesting as an example of the entanglement between human and object where humans have created these plastic environments that (as previously discussed) are now the catalyst for the end. Similarly a Plastivore (or Plastivorous), meaning ‘plastic-eater’ as an animal who normally derives energy and nutrients from a diet consisting of food sources in the urban environment, shows this translation between human and object and the plasticity of evolution is performing this from the inside out. Plastivorous animals utilise these food sources to make it stronger or provide a more aesthetic appearance to blend into its urban environment. Here the chapter gives examples of biological systems that have evolved in this plastic ecology, existing in an in-between state between human and object:

  • Stomaximus – Plastivore Digestive Organ – this organ is able to metabolise a variety of plastics.
  • Chelonia Globus Aerostaticus – Plastic Balloon Turtle – this species of marine turtle feeds off of latex balloons causing the elastomer lining on top of its shell to have a pneumatic quality and allow it to float when it is exhausted.
  • Pigmentation in the Plastisphere – From Factory to Feather – Plastisphere birds obtain their colours from either pigments in the plastivorous organisms they eat or from the plastics themselves. As a result of metabolising plastics that consist of colorants produced in the Pantone Universe, the feathers are defined by pantone colours.

These concepts are useful to relate to the materiality of my project, plastic here is a deliberate choice in the attempt to find the point at which the human translates into an object and closely resembles the processes of evolution that have become largely defined by human-made plastic.

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Research

Extra Sonic Practices

ESP Research Seminar – 2/12/15

Extra Sonic Practices is an informal network of practitioners and researchers interested in sound and the seminar centred around each of them presenting their work and how sound is used within this. ESP is made up of Marie Thompson, Emily Wilczek, David McSherry, Dylan Roys, Annie Morrad and Stewart Collinson. Interesting concepts that came out of this included sound as object and the relationship between heard and felt.

Stewart Collinson discussed how he is interested in the in-between of image and sound, what is in-between the two is the most important aspect. When image and sound are combined, something new is created in a 1+1=3 calculation. This third thing, the tertium quid, is the coming into being of something else through dynamic interactions where the agents themselves are not important, only the in-between is. The ‘waves’ not the ‘particles’. This notion of the third thing and the coming together of two parts creating a new object relates back to my current thinking regarding the creation of objects. The human is combined with digital technology to create something new, a new object. Here the original human and the new object are unimportant, the in-between interactions where the connections occur, the translations happen and the changes materialise hold everything meaningful.

The concept of vocal fry was discussed by Marie Thompson, which are feminine/feminised noises defined as the low vibratory sound at the end of sentences in the form of a creak or a growl. This is particularly interesting as recently this has sparked debate on vocal fry being used to marginalise women and on the other hand, something that women need to get rid of in order to reclaim our strong voices. The fry register has an affectation that when used in an experimental context, such as experimental vocal music, can create a tapestry of sounds. An example of this that Marie showed was that of ‘Cathing Joan la Barbara’:

Along these lines we can begin to see vocal fry as object, the isolation of these sounds from speech takes them out of their original context and opens up a new space for them to exist. Translation to an object through isolation. This highlights the materiality of sound, how sound can be a material and manipulated as such. Sound can be draped, weaved, ripped, folded, pressed, stretched, wrapped, billowed and creased.

Sound through speech as an element of the human is something interesting to consider as a compliment to the image and experience of the human I have explored to date.

 

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